We still need to do some more level design (10 more levels to make it 24 in total for the release version), but that should speed up now since we can devote it more time. There are some important graphic assets left to draw and polish, but the main ones are done and are looking good.
Otherwise, there's really "only" bug hunting left. Since it's a relatively small game, I'm feeling fairly confident that we're gonna pull this of in time for the Swedish Game Awards hand in at the end of this month.
That's all for today, time to get some sleepy time. Ha de' gött!
|Happy Kitten Day!|